
The Last of Us Part I was lastly launched on PC on Tuesday, March 28, and it is already getting bombarded with unfavorable Steam critiques. On the time of writing, the sport has a 33 % constructive ranking, primarily owing to the damaged state it was launched in. Since its launch, there have been a number of stories in regard to efficiency points, starting from arduous crashes, stuttering, poor optimisation, and lengthy loading occasions. Developer Naughty Canine remade its 2013 magnum opus for the PS5 final 12 months and initially deliberate on porting it to PC on March 3. Nevertheless, it was then delayed to March 28, in gentle of making certain that the sport debuts in ‘the very best form doable’. Sadly, issues do not appear to have gone based on plan.
In a tweet, Naughty Dog confirmed that it is ‘actively investigating’ the problems. “We’ll proceed to replace you, however our staff is prioritizing updates and can handle points in upcoming patches,” it reads. Previous to its launch, it appears that evidently media retailers and content material creators haven’t been supplied with a press copy for The Last of Us Part I PC, which is sort of uncommon for Sony, because it has constantly despatched assessment codes days — and typically, weeks upfront.
This time, developer Iron Galaxy was entrusted with the job of porting the sport over to PC — the identical group which was accountable for Batman: Arkham Knight’s disappointing PC port again in 2015. Whereas it did a decent enough job with Uncharted: Legacy of Thieves Collection in 2022, TLOU’s port appears to have been rushed out.
The Last of Us Part I PC System Requirements and Features Revealed
The Final of Us Half I PC gamers: we have heard your considerations, and our staff is actively investigating a number of points you’ve got reported.
We’ll proceed to replace you, however our staff is prioritizing updates and can handle points in upcoming patches.
— Naughty Canine (@Naughty_Dog) March 28, 2023
Gadgets 360 can affirm participant stories concerning the sport’s ‘Shader Constructing’ course of, which along with being time-consuming, was inflicting random freezes. The Last of Us Part I’s PC settings lean extra towards CPU utilization resulting in micro stutters, whereas the graphics reminiscence simply maxes out at medium settings. Gamers have additionally been reporting recreation crashes whereas idling in the primary menu as they look ahead to shaders to construct, along with encountering loading screens throughout cutscenes in-game.
“Pre-purchased & pre-loaded. Launched it as quickly because it was prepared. Went to the settings. Seems this recreation is consuming up almost 10GB of VRAM at 1440p max settings (recreation defaulted the settings to most),” a Steam person wrote. “I am working an RTX 3080 Ti with 12GB VRAM, thoughts you. By no means may get previous the menu display which all the time crashes when the sport shows a notification on the backside proper nook that reads ‘BUILDING SHADERS’.”
Gamers on the Steam Deck have been reporting points as nicely — claiming that shaders are taking at the least an hour to construct, while working at 30fps on measly Low–Medium graphics settings. Keep in mind, Steam solely permits for 2 hours of play time, earlier than which you’ll be able to request a refund. Poor recreation optimisation has been a standard problem for PC players recently — Gotham Knights and the extra recently-released Wo Long: Fallen Dynasty are nice examples of that, running with micro stutters even on the lowest settings. Even Hogwarts Legacy on PC requires devoted time to construct shaders upon each launch, albeit the optimisation is not as unhealthy.
The Final of Us Half I is now out there on PC by way of Steam and Epic Games Store. That stated, I do not suggest that you simply buy it till efficiency patches are launched.