
There isn’t any denying that The Last of Us has been on each PC gamer’s radar since marking its first steps on the PS3 in 2013. A title so monumental, it was launched two extra instances throughout subsequent PlayStation generations, adapting and surviving the check of time. The brand new PC model of The Last of Us Part I is a primary port of the PS5 remake — rebuilt from the bottom up with shiny new visuals and modernised mechanics, so it stands toe-to-toe with the benchmark set by 2020’s The Last of Us Part II. As considered one of Naughty Canine’s most defining video games and after a three-week delay for further polish, you’d anticipate it to be in one of the best form at launch. Nonetheless, we thought fallacious, because the studio partnered with Iron Galaxy for porting duties — the identical people behind Batman: Arkham Knight’s horrendous PC model. The result’s an unoptimised mess, posing issues lengthy earlier than you even really begin taking part in the sport.
The Final of Us Half I PC assessment: Prep work and expertise
Should you’ve spent sufficient time on the web this previous week, the cursed photographs of a caveman Joel and a spaghetti-haired Ellie should be ingrained into your mind. Whereas hilarious, such visible glitches should not excusable from AAA publishers like Sony Interactive Entertainment (SIE), whose thought course of I wrestle to know. It is weird, as a result of the corporate already has an in-house porting workforce Nixxes Software program, which introduced near-perfect renditions of Spider-Man and Spider-Man: Miles Morales to PC, with ultra-smooth framerates and visuals that even help {hardware} relationship again to the Nvidia GTX 950 days.
As a substitute, they partnered with this third-party various, which beforehand did a passable job with the Uncharted port — most underlying problems with which had been mounted in a later patch. With such an erratic monitor report, it is onerous to see why Naughty Dog took the dangerous route. Properly, there’s the apparent — dashing out The Last of Us Part I on PC so it coincides with the HBO sequence’ hype practice, however in doing so, they launched a tough port. For starters, launching the sport for the primary time will begin a shader compilation course of, which may take anyplace from minutes to even hours, as reported in some negative Steam reviews.
The Shader Constructing course of (bottom-right nook) takes numerous time to complete and fully hogs your system sources
Picture Credit score: Screenshot/ Rahul Chettiyar
In my expertise, the sport took a whopping half-hour to compile shaders, and that too, on a second try. Initially, it hard-crashed once I merely clicked the Choices menu to peruse by the settings. You actually should not even dare to try to watch a YouTube video within the background to kill time, as a result of this course of fully hogs your system’s sources. All eight cores of my AMD Ryzen 7 5800x had been at 100% utilisation all through, rendering some other purposes laggy as I patiently stared on the house display.
This is not regular behaviour for any sport on this technology, and I may see this being a serious drawback for gamers working low-spec CPUs. The ‘Shader Constructing’ course of, as Iron Galaxy calls it, may take up an hour of in-game time in such methods or the Steam Deck, primarily chopping in half the playtime you could possibly’ve needed to check the waters. Steam solely permits for 2 hours of playtime earlier than which you’ll request a refund, and I actually hope different publishers do not undertake this as a shady tactic to maximise revenue.
The Final of Us Half I PC assessment: Gameplay
Because of HBO’s The Last of Us adaptation, by now, even non-gamers are well-acquainted with its tragically emotional story. A treacherous cross-country journey monitoring two survivors, a grizzled loner Joel and a youngster Ellie, as they endure a post-apocalyptic America swarming with contaminated mutants, hopeless survivors, and a few insolent jerks. In time, the pair develop a father-daughter bond, coming to phrases with their grief and discovering gentle in an in any other case gloomy wasteland.
The whole lot that must be stated about The Last of Us game has been mentioned numerous instances over time, leaving me with nothing however technical facets to the touch upon now. Content material-wise, you are getting the same experience as the PS5 remake, which incorporates the bottom sport, the Left Behind prequel DLC, a photograph mode, and a perma-death characteristic for skilled gamers. Multiplayer has additionally been excluded from The Last of Us Part I, as Naughty Canine continues engaged on a standalone entry, boasting a brand new solid and placement.
The Last of Us Season 1 Review
The PC model consists of the identical single-player content material from the PS5 remake, together with the Left Behind DLC
Picture Credit score: PlayStation/ Naughty Canine
The keyboard + mouse format is essentially intuitive and comes with full help for button mapping, which might then be saved as customized profiles for fast entry. Nonetheless, digicam management on the mouse suffers from the identical panning points as Uncharted: Legacy of Thieves Collection, leading to noticeable stutters which solely worsen together together with your character’s motion.
The jittery impact continued even with movement blur enabled, however fully disappeared the second I switched to a PS5 DualSense controller. I am sorry, however how do you even go about making a PC sport with out getting default peripheral help proper? Did the builders simply neglect what platform this was meant for, or simply deal with it like an afterthought after which run out of time to revise it? In favour of buttery-smooth movement, I primarily performed with a controller whereas intermittently switching to KB+M for higher aiming throughout gunfights. This wasn’t optimum, however was sufficient to get by.
The haptic suggestions on the DualSense controller serves to deeply immerse you into TLOU’s overgrown world. As ordinary, PC gamers can solely expertise this by a wired connection, leading to apt vibrations such because the rumble of a tank rolling by, a sudden jerk when leaping off heights, the cocking of a gun, or the stone-hard affect of bashing a Clicker’s face with a brick. These are current even throughout stealth segments to suggest a sufferer’s wrestle for survival as you choke them out or stab a shiv into their throat. Ambient climate results comparable to thunder and the pleasing pitter-patter of raindrops are seamlessly translated onto your palms, and their depth will be adjusted through sliders.
Vibration depth on the PS5 DualSense controller will be adjusted through sliders
Picture Credit score: Screenshot/ Rahul Chettiyar
In the meantime, pulling on a tightened bowstring or firing weapons stiffens the DualSense’s adaptive triggers to emulate a sense of resistance. Sadly, generally when the vibrations and adaptive triggers labored concurrently, the affect can be so sturdy that it briefly disconnected my controller, which was fairly annoying. One other gripe can be the shortage of rustling vibrations when shifting by foliage, which was an extremely immersive consider Horizon Forbidden West.
There’s additionally a wealth of accessibility choices, making the sport playable to these dealing with visible, auditory, or motor challenges. Including to primary visible aids and choices for movement illness, we have got audio descriptions for cinematics, a text-to-speech characteristic, heightened color distinction to assist simply differentiate between the nice guys and foes, and much more. There are over 60 features apparently, all of that are welcome additions so video games grow to be extra inclusive and enjoyable for all.
Heightened color distinction choices assist simply differentiate between good guys and dangerous guys
Picture Credit score: Screenshot/ Rahul Chettiyar
The Final of Us Half I PC assessment: Graphics and efficiency
Let’s begin by declaring that Naughty Canine outright lied of their system requirements for The Final of Us Half I. Even ignoring how inconsistent they’re, the minimal specs element {that a} 4GB graphics card — Nvidia GeForce GTX 970 or AMD Radeon RX 470 — will likely be ample to run the sport at low presets at 720p 30fps. However once I utilized these settings, the in-game VRAM utilization indicator confirmed that the sport was taking over 4.5GB of video reminiscence — 5.7GB in case you embrace ‘OS + Apps’ — far exceeding what was promised.
It is unclear what the additional 1.2GB is getting used for since on idle, my PC’s Activity Supervisor solely studies 600MB of devoted VRAM utilization — one thing will not be including up right here. Even exterior monitoring software program comparable to MSI Afterburner and Course of Explorer confirmed larger values, which gives the look that the sport itself is claiming the extra reminiscence for some unknown purpose; both that, or the in-game VRAM indicator is damaged.
Discover how the entire VRAM utilization goes past the restrict at 720p 30fps
Picture Credit score: Screenshot/ Rahul Chettiyar
I examined this sport on a medium-specced construct — an AMD Ryzen 7 5800x 4.25 GHz processor, an Nvidia GeForce GTX 1660 Tremendous GPU with 6GB of VRAM, 16GB RAM, and a 500GB SSD. This assessment relies on the sport’s newest 14GB performance patch, which in my case, totally removed crashes, however nonetheless struggles on the efficiency entrance. Micro stutters are nonetheless current, along with heavy lag spikes when swiftly turning the digicam round, or when pulling out a gun and aiming down sights.
The final expertise wasn’t with out hitches regardless of how a lot I lowered the settings or upscaled the display decision. Generally the audio would lower out, taking you out of immersion. Different instances, it will desync throughout cinematics for a great 10–15 seconds earlier than one other stutter units it again in place. All of that is compounded by lengthy preliminary loading instances and big body drops when transitioning between cutscene to gameplay, and vice versa.
Setting The Final of Us Half I on native 1080p at Low preset bumped my VRAM utilization to 99 %, denoting horrible reminiscence administration. Whereas I used to be capable of obtain largely {smooth} frames on common — round 63–71fps, the general aesthetic was ugly, with the environmental textures showing on par with 2013’s PS3 model. That is fully out of style for a PlayStation–PC port, which has at all times prioritised visible constancy by merely blurring or pixelating the property’ edges.
An instance of clothes sample and bloodstain wanting horrible at Low presets
Picture Credit score: Screenshot/ Rahul Chettiyar
This time, nevertheless, it feels vandalised with a powerful canvas portray look — nearly like a kind of AI-generated airbrushed photographs. On this preset, patterns on garments or textual content on signboards seem like smudged ink — completely illegible — whereas defining options on character fashions like Joel’s wrinkles and Ellie’s freckles are closely decreased. Facet characters have bald spots when noticed from a distance, and reused property comparable to buildings, doorways, and autos are marred by clay-like textures. It is onerous to imagine how unappealing The Final of Us Half I seems on the lowest settings.
Unwilling to endure that, I cranked up all the feel sub-options to Excessive, primarily surpassing the VRAM limits by 900MB, and it appeared a lot crisper consequently. Upping the feel filtering to Anisotropic 8x and tweaking real-time reflections was additionally an incredible selection because it had no affect on the reminiscence. After all, this led to barely decrease framerates, but when the overall efficiency is dangerous throughout, I’d as properly make issues look inviting.
A direct comparability of Low (prime) and Excessive (backside) textures within the Final of Us Half I on PC
Picture Credit score: Screenshot/ Rahul Chettiyar
I primarily performed The Final of Us Half I on these settings and gained round 57–63fps within the woods part outdoors Invoice’s house, which whereas serene, is loaded with rhythmically shifting vegetation and animals scurrying about. Even Joel’s arm hair and the wound scar on his nostril turned tremendous seen. In the meantime, in additional hectic conditions such because the shootout on the Capitol the place I chucked Molotov cocktails to torch the militia, the sport chugged out 55fps on common, often dropping to 49fps when there was an excessive amount of exercise on the display. The frames peaked at 70fps when scouring by empty rooms for provides.
Given how unoptimised this sport is, to me these settings felt like an alright expertise, which might, after all, be additional tightened by enabling VSync. One may additionally use AMD’s FSR 2.0 to decrease VRAM utilization, however for my part, it simply made any hair strands look frizzy and ‘noisy’ — if that is smart. It is wild how an 8GB graphics card is required to run The Final of Us Half I at Medium settings, just for it to nonetheless look extremely hideous, which is why I opted for Excessive textures (there’s solely a negligible uptick in visible constancy when going from Low to the Medium preset). You’d want 12GB VRAM for acceptable framerates at Extremely settings, so I did not even hassle a lot with it.
You’d want at the least 12GB VRAM to run The Final of Us Half I at acceptable framerates at Extremely settings
Picture Credit score: PlayStation/ Naughty Canine
Homeowners of 6GB or 8GB GPUs can actually strive my technique and use a bit of shared reminiscence for lacking VRAM and hope it really works. That is the place the 16GB minimal system RAM requirement comes into play. The drop in frames wasn’t all too vital for my part, although you’d nonetheless need to take care of the sport’s barrage of underlying optimisation points, glitches, and excessive CPU utilisation. Once more, the expertise will closely fluctuate from system to system, so that you may have to work onerous for it — I actually hope it will get mounted on the supply quickly.
The Final of Us Half I PC assessment: Verdict
It is downright baffling how Naughty Canine went with the ‘launch first, repair later’ mentality for its most essential PC launch. Even with the 14GB patch, The Final of Us Half I suffers from poor reminiscence administration, resulting in a extremely compromised expertise fueled by stutters, sound points, unusually lengthy loading instances, and extra. Certain, beneath these issues, you’ve got acquired one of many biggest post-apocalyptic survival tales ever advised in gaming historical past, however the hurdles to get there aren’t value it. At Rs. 3,999/ $59.99, you are getting what’s arguably PlayStation’s first early-access PC port — a decent slap to those that averted spoilers for almost a decade. Until you’ve got acquired a bleeding-edge PC, do not buy this sport in its present state, and pray for the problems to get resolved in time. I imply, if video games like Batman: Arkham Knight and Cyberpunk: 2077 run advantageous and dandy now, I’ve acquired religion that The Final of Us Half I’ll get there ultimately.
Professionals:
- Nice story
- Wealth of accessibility options
Cons
- Micro stutters galore
- Digital camera stutters when utilizing mouse controls
- Sound randomly cuts off
- Audio desyncs throughout cutscenes
- Poor VRAM administration
- Lengthy loading instances
- Lengthy shader compilation
- Ugly textures on Medium and under preset
Score (out of 10): 5
Devices 360 performed The Final of Us Half I on a PC with AMD Ryzen 7 5800x at 4.25GHz, Nvidia GeForce GTX 1660 Tremendous GPU 6GB, 16GB RAM, and a 500GB SSD.
The Final of Us Half I is priced at Rs. 3,999 on Steam and Epic Games Store.