
The Last of Us Part I on PC has obtained an enormous 25GB patch, aimed toward bettering the horrid situation it was launched at. Dubbed v1.0.4.0, the model marks the seventh replace for the reason that port was launched on March 28, proving that developer Naughty Canine hasn’t given up on it but. The patch is principally centered on optimising CPU and GPU efficiency in-game whereas including improved graphical constancy on Low and Medium settings. The low-res textures have been a key level of criticism upon launch, with many followers posting screenshots of a caveman Joel and poking enjoyable on the state of the port.
The patch notes element 22 fixes for The Last of Us Part I on PC, with a great chunk centered on crashes that happen upon dying, when quitting out to the principle menu, and through the ‘Shader Constructing’ course of. In our evaluate, we famous how time-consuming the method was — even on respectable CPUs such because the AMD Ryzen 7 5800x, placing one hundred pc load on all its eight cores. “Fastened a problem the place the shader load warning didn’t seem whereas relaunching the sport,” the publish reads. Following that, gamers needed to endure an unusually lengthy loading time, regardless of the sport being put in on SSDs. Naughty Dog has now addressed that concern whereas including new options so gamers can higher gauge efficiency. The HUD menu in settings will now allow you to allow efficiency stats, and there are higher descriptors for the way graphics choices will have an effect on your system.
The Last of Us Part I PC Review
Patch 1.0.4. is now dwell for The Final of Us Half I PC, together with CPU and GPU optimizations, texture constancy and determination enhancements on Low and Medium in-game settings, crash fixes, and extra.
Learn the total patch notes right here: https://t.co/tplIeD0py1 pic.twitter.com/LSRLvvXZYg
— Naughty Canine (@Naughty_Dog) April 26, 2023
“We at Naughty Canine and our companions at Iron Galaxy are carefully watching participant studies to help future enhancements and patches,” the publish reads. “We’re actively optimising, engaged on recreation stability, and implementing further fixes which is able to all be included in often launched future updates.” The associate Iron Galaxy was additionally answerable for porting Uncharted: Legacy of Thieves Collection to PC, whose technical points carried over to The Last of Us Part 1 as nicely. As an example, utilizing the mouse to navigate the digicam creates micro stutters, which solely get worsened together with your character’s motion. The difficulty would not appear to have an effect on controller inputs, nevertheless.
Naughty Canine has additionally mounted a problem the place skipping cutscenes would trigger the sport to freeze. Translations for international languages within the menu choices have been corrected, too. By default, The Final of Us Half 1 allows AMD’s FSR2.0 upscaling possibility to make sure higher efficiency at a decreased loss in visible constancy. Seems, the Steam Deck model was having hassle defaulting to it, which has additionally been mounted. Whereas the situation of the port is means higher than it was throughout launch week, it is not excellent but. You possibly can learn the detailed patch notes for v1.0.4.0 on the official web site.
The Final of Us Half I is obtainable on PC and PS5.